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Counter Strike New Revealed Valve finally revealed Counter Strike New after weeks of speculation. It's an update to CS:GO that will put the game on the Source 2 engine and make some significant visual changes. It also includes responsive smoke grenades as well as sub-tick updates for servers. It's got plenty of armchair gamers going crazy but it is a huge upgrade for the regular player. Smokes Counter Strike New is getting an overhaul that will completely alter the method of using smokes in the game. The changes, which are dubbed responsive smokes, are a game changer. Smokes will now expand to fill in spaces naturally and move around objects on the map. They will also react with the lighting of the games, making them look more real. In addition to these new features, smokes are now be capable of interfacing with events in the game, which will open up new tactical opportunities. Bullets, for example, will push smoke in order to temporarily clear the sightlines. Hex grenade blasts will also disperse smoke obstruction. The most significant change in smokes is that they will become a more active part of the game. Smokes in previous versions were a fixed shape that was limited in terms of how far they could go and how much vision it blocked. But, the smokes are now able to expand to take up the space they're in and hinder the player's vision when they are within the area. This is a significant improvement that will make the game more dynamic and provide both teams with the same level of visibility. Smokes can also react to light, weapons, and surroundings in the world space. This makes smoke more realistic and offer players different ways to use it to gain an advantage over their opponents. This is especially beneficial in the chaotic matches that will happen on every map. Smokes are no longer a one-way. This was a major issue in CSGO, as it allowed players to see the location of their opponent behind the smoke. Twistzz is a well-known CS:GO pro, claims that the new system is an enormous improvement for competitive CS2 and makes it more fair for both teams. Other minor enhancements include adjusting the vertical location of smoke particles to prevent the possibility of seeing through edges, and also updating the smoke overlay images to match their camera's position. The expiration of smokes was adjusted to match the visuals displayed on screen. Loadouts Players of CS:GO can now customize their weapon choice before the start of every match. The new loadout system lets the players to choose weapons that match their playstyles and team's strategies. The updated system also adds new tactical depth to the game as players must balance firepower and utility. The CS: GO Update includes a number other enhancements and changes in addition to the new loadouts. The buy menu was completely redesigned. The old buy wheel has been replaced by a grid that can be customized to show all purchase options simultaneously. The grid is populated with five pistols and five “mid-tier weapons” such a submachine guns, shotguns and rifles. The new system will be simple to use, and will give players greater control over their weapon choice. It will allow them to choose the weapons that suit their playstyle and team strategy the most, as well to experiment with various combinations. It will also enable players to test their skills against other players' loadouts and see how they stack up. While many players appreciate the added flexibility, others have been critical of it for straying from the essence of Counter-Strike. They also expressed concerns about the impact it will have on the loadouts for specific maps and agents' skins that are based on visibility. Despite these concerns, it is important to note that the new loadout system is still in its infancy and will go through more thorough testing in the coming months. Some of these issues could be addressed in future updates. It is essential to stay updated for more details. In addition to the brand new CS: GO features, the update also comes with Workshop Tools, which can be turned on in the game's settings menu. These tools allow community contributors to create weapon finishes, stickers, and maps. The update will also ban players who break VAC guidelines in matches. The new CS: GO update is expected to be released later this summer. For now, players can look over the complete list of features and updates by visiting the official CS: GO website. Sub-Tick Updates The server updates the world of Counter-Strike in short intervals of time referred to as ticks. Valve wants to ensure that CS: GO is fast and smooth. The smallest delay can alter the accuracy of an attack. A new video reveals one of the game's most significant improvements under the hood, referred to as sub-tick updates. Rather than a 64-tick update every millisecond, the CS: GO will now be able utilize sub-ticks (or as Valve calls them, “micro-ticks”) to communicate with the server. The client will keep track of each of tiny increments and then send them to the server. The server will transmit the updated game state back to players. The servers will be able to tell when you shot or jumped or peeked. While a minute-long video is not enough to cover everything, the video explains that every piece of information sent by a client has an associated time stamp. The server will gather all the information from all players in chronological order prior to sending it back. According to the video, a CS: GO will be able send twice as much data as a 64-tick CS: GO. This means that even the tick rate of the game is increased to 128 Hz, it will still be able handle your commands instantly. Micro-tick updates also decrease input lag by making sure that the server reacts to your actions without glitches or delays. This is clearly only the start of the technical improvements Valve is making to the game. The company is working on dynamic smoke and particle systems to improve how smoke interacts with the environment, and it's updating all maps with high-resolution textures, lighting, and models. All CS: GO cosmetics and weapons will be updated with Source 2 tools and features. Maps The next update for Counter Strike New brings new maps as well as some classics with facelifts. The updates are currently being tested in a limited-test beta. cs2 cases of updates includes an upgrade and touchstone maps that will not see significant changes to gameplay, whereas other maps have been completely rebuilt or overhauled using the new Source 2 Tools. Overpass is one of these maps that was revamped to make use of the new engine's unified illumination system. The map's dark underground has been flooded with light to make it more spacious and less crowded. Smoke grenades are now expanding dynamically in order to fill in spaces, and interact with the light. Another map that's been overhauled is Italy that has been given major changes to texture lighting, structure and texture. The new version is also more balanced than its predecessor that was heavily CT-oriented. In the future fans can anticipate seeing classics like Aztec and Militia updated. These maps won't be added to the map pool for competitive play even though they're still playable. The only exception is Train which was removed from Active Duty and will continue to be played in tournaments. Valve hasn't yet confirmed whether the other maps that were removed from the pool will be reintroduced. Among the more controversial updates is one that was created by Helsingin Sanomat, Finland's national newspaper. The newspaper has been a vocal critic of Russia's actions in Ukraine, and the map is based from the city devastated by war, Donetsk. The map is called de_voyna, and it contains a number of references to the conflict. In the future the developer will be releasing a collection of Source 2 tools for community map makers to use in their own creations. This will include features like improved lighting and character reading, as well as physically-based rendering that produces realistic materials and textures. It will also make real-world objects like doors and windows, more simple to implement. The update will be released sometime this summer.